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We weren't able to read through the entire script we . We had to skip a section because it was taking too long.

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I think this is the primary issue with the script at the moment. I spend a lot of time describing action and details that which I think it slows down the pace to the reader. For an example let's look at:

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This script has excellent action description. It's fast paced, keeps the reader attention and uses vivid language to paint the broad strokes. Then it lets the reader form their own mental imagery. I think since I took the verbose route by trying to explain every little detailsdetail, it sort of had the opposite effect , from what I wanted. Painting the broad strokes is actually the writing style of two of my favourite authors: Michael Crichton an dAndy and Andy Weir.

Let's look at an example.

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  • Will it be an immersive experience?
  • More work as all the animation has to be polished. It can be seen from any angle.
  • Camera angles portray emotions. That could be lost in this medium, but could it be replaced by the immersive experience?

Technical Work

  • All the animation, texturing, etc will be done in blender
  • Everything will be exported to some intermediary format (fbx, etc)
  • Scene will be imported in a game engine like Unreal/Unity/Godot
  • Exported from Unreal as a game.

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