You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 11 Next »

Open Source Movie Introduction

I've been at this project since November 13, 2018.

My goal is to create an animated project. I started by thinking, I'll do an animated short, then it evolved to making an animated series, then it changed again to a feature.

You might be thinking, why can't this guy make up his mind? Well, I've been asking myself the very same question. Why can't I make a decision and stick with it.

After much self analysis, it comes down to what story I want to tell. I've watched many short animated films, and some of them, I think are awesome. More importantly, my hats off to every one who made one. It's a lot of work.

But every time I sit down and try to write a short film, I end up with a much longer story. Maybe, that could be due to a lack of discipline. But, it's not that I can't write a short story, it's that I don't like the short stories I end up telling. I like to follow a character as it grows and faces difficulties and I can't tell this type of story in a short form.

The next devil I have to face is the one that asks: How the hell are you going to make a feature length animated film? Do you know how many people and how long it takes to make one of these? Whatever you do is gonna suck! You're not a pro.. just quit while you're ahead.

Yes. Yes I do. It takes a team of close to 200 people 2 years of full time work to finish an animated feature. Basically, it's impossible (or near impossible) for one person to make an animated feature on their own.

To the devil of self doubt I say, who gives a damn? Maybe I won't ever finish it. Maybe it's not about the end product. Maybe it's about the journey. There is some truth to that, you know? Many times, the satisfaction which comes with achieving a goal, quickly dissipates. The satisfaction associated with the journey, the challenges, and the many mini goals achieved along the way is what lasts a lot longer. Maybe it's that type of satisfaction I'm after.

In fact let me state it plainly. I'm after the journey. I'm after the growth which comes with the journey. I'm after the adrenaline high I get when I face a problem I know nothing about, spend weeks or months at it and figure it out a the end. I'm after that.

Now, you know why I'm making this project. Now you understand why I don't care about sticking with a specific plan. It's cause the more I learn the more changes I make to my plan. And this is quiet normal. In fact if anyone sticks with a plan and never changes it when he gains new knowledge, I would say that man or woman does not deserve the new knowledge in the first place. It has fallen onto deaf ears.

The next question you might be asking yourself is: What in the name of googoogaga is an open movie project?

Well, I think I have a loose definition for an open movie. It's a movie project which is open to the public during its production. I'll try to make as many assets as legally possible available for free to all. I'm making heavy use of 3D kits, which are not in the public domain, like kitbash3d. However, anything I use from the public domain, will make it back to the public domain.

Maybe others will find it useful and use it as well. I'll also blog/vlog the knowledge I acquire along the journey for others to make use of.

Okay. I blathered on long enough. If you follow the blog below, you can see the journey I had thus far...

Blog

Blog list

TitleCreatorModified
2021/05/17 - Gimp Post ProcessingAmir ShehataMay 17, 2021
2021/03/14 - I did a thing with BlenderAmir ShehataMar 31, 2021
2021/03/14 - sketchfab importerAmir ShehataMar 14, 2021
2021/03/14 - Update on the comic bookAmir ShehataMar 14, 2021
2021/02/21 - An updateAmir ShehataFeb 21, 2021
2020/02/15 - CG Cookie Flex-Rig Adding Clothing AssetsAmir ShehataFeb 20, 2021
2021/1/18 - Comic BookAmir ShehataJan 18, 2021
2020/11/22 - More test shotsAmir ShehataJan 18, 2021
2020/11/22 - Gemma... (again)Amir ShehataNov 22, 2020
2020/11/15 - Working on the first ShotAmir ShehataNov 17, 2020
2020/10/25 - Short Movie UpdateAmir ShehataOct 25, 2020
2020/10/07 - Readthrough and other updatesAmir ShehataOct 08, 2020
2020/07/29 - Work SatisfactionAmir ShehataSept 19, 2020
2020/07/28 - Script UpdateAmir ShehataJul 28, 2020
2020/07/26 - Hobby or Work?Amir ShehataJul 27, 2020
2020/06/30 - Lip Sync Serious TestAmir ShehataJul 01, 2020
2018/11/15 - WorkflowAmir ShehataMay 25, 2020
2018/11/16 - Blender 2.8Amir ShehataMay 25, 2020
2018/11/16 - ResourcesAmir ShehataMay 25, 2020
2018/11/19 - ThoughtsAmir ShehataMay 25, 2020
2018/11/19 - ScribblesAmir ShehataMay 25, 2020
2018/11/19 - ExpectationsAmir ShehataMay 25, 2020
2018/11/20 - My first reviewAmir ShehataMay 25, 2020
2018/11/25 - Holy Crap, Rigging is hardAmir ShehataMay 25, 2020
2018/11/25 - MakehumanAmir ShehataMay 25, 2020
2018/11/25 - Story feedbackAmir ShehataMay 25, 2020
2018/11/26 - Manuel Bastioni LabAmir ShehataMay 25, 2020
2018/11/26 - Rigging deep diveAmir ShehataMay 25, 2020
2018/12/01 - Makehuman RenderAmir ShehataMay 25, 2020
2018/12/02 - Some facial expressionsAmir ShehataMay 25, 2020
2018/12/02 - More facial expression testsAmir ShehataMay 25, 2020
2018/12/03 - MHX2 changeAmir ShehataMay 25, 2020
2018/12/03 - Makehuman poseAmir ShehataMay 25, 2020
2018/12/04 - Mind MapAmir ShehataMay 25, 2020
2018/12/07 - Another day another add-on script updatedAmir ShehataMay 25, 2020
2018/12/08 - Some more Cycles vs EEVEE comparisonsAmir ShehataMay 25, 2020
2018/12/09 - Finally some animation workAmir ShehataMay 25, 2020
2018/12/10 - Mork walk cyclesAmir ShehataMay 25, 2020
2018/12/11 - A stroll through blender 2.8 walk cycleAmir ShehataMay 25, 2020
2018/12/14 - Test SceneAmir ShehataMay 25, 2020
2018/12/17 - Asset ManagerAmir ShehataMay 25, 2020
2018/12/20 - Asset Manager Update ... Holy Molly!Amir ShehataMay 25, 2020
2018/12/21 - YAAM is doneAmir ShehataMay 25, 2020
2018/12/27 - Proof of Concept StoryAmir ShehataMay 25, 2020
2018/12/27 - Open Movie RoadmapAmir ShehataMay 25, 2020
2018/12/31 - Last Day of the Year RecapAmir ShehataMay 25, 2020
2019/01/16 - Lip-Sync updateAmir ShehataMay 25, 2020
2019/01/16 - rhubarb works for linuxAmir ShehataMay 25, 2020
2019/01/20 - lip-sync updateAmir ShehataMay 25, 2020
2019/01/28 - Slow DownAmir ShehataMay 25, 2020
2019/02/01 - First Step in Automatic Lip-SyncingAmir ShehataMay 25, 2020
2019/02/21 - First Automated lip-sync animationAmir ShehataMay 25, 2020
2019/03/02 - Point of diminishing returnsAmir ShehataMay 25, 2020
2019/03/15 - Facial ExpressionsAmir ShehataMay 25, 2020
2019/03/26 - Facial Expressions ContinuedAmir ShehataMay 25, 2020
2019/05/04 - Where to now?Amir ShehataMay 25, 2020
2019/06/09 - Vancouver, I have a scriptAmir ShehataMay 25, 2020
2020/06/14 - My two year planAmir ShehataMay 25, 2020
2019/07/11 - GemmaAmir ShehataMay 25, 2020
2019/07/19 - Work flowAmir ShehataMay 25, 2020
2019/07/30 - Run CylceAmir ShehataMay 25, 2020
2019/08/16 - UpdateAmir ShehataMay 25, 2020
2019/08/20 - Yet Another UpdateAmir ShehataMay 25, 2020
2019/08/23 - Summary, Walk Through and Next StepsAmir ShehataMay 25, 2020
2019/11/26 - UpdateAmir ShehataMay 25, 2020
2020/01/18 - YAUAmir ShehataMay 25, 2020
2020/02/02 - CG Cookie Flex-RigAmir ShehataMay 25, 2020
2020/02/19 - FrustrationsAmir ShehataMay 25, 2020
2020/04/19 - StoryAmir ShehataMay 25, 2020
2020/05/17 - Another Story UpdateAmir ShehataMay 25, 2020
2020/04/27 - Story update logAmir ShehataMay 25, 2020



  • No labels